Added red alloy wire, coloured insulated wire, bundled cable, lamps, jacketed wire, and jacketed cable.
For the latter 2, as you can have a large variety of covers, I've named the output "cover of your choice".
Similar story for lamps, instead of adding the many colours and dyes, the output is "dye of your choice".
Fixed the handling of "dust" being removed, as glowstone dust was being included in that, causing confusion. All fixed!
20th February 2012
Added alloy furnace, bluelectric furnace, buffer, project table, blue alloy wire, battery box, thermopile, solar panel, voltmeter, and bt battery.
Seems to be a majority of RedPower 2 items added now .. Thinking of doing the various lights next, and a few other bits I've missed; Watch this space!
19th February 2012
Added a switch for if you have a macerator, toggles the display of raw ore column, and removes "dust" from resource name.
18th February 2012
Started adding RedPower items today; logic gates, arrays, and some machines for all!
As well as lots of behind the scene changes that should make my life easier, making updating and additions simpler.
As RedPower allows multiple items for a smelting recipe, such as a red alloy ingots, which can be created with iron or copper ingot plus the redstone, I've favoured iron ingots in this instance. Feel free to convince me otherwise.
I'm not quite sure of the "proper" hierarchy for RedPower, as there doesn't seem to be a fully fledged wiki to base the listing and grouping of items, so I'm basing things off of the NEI subset.
Little unsure about how to present the ore dusts, just incase you're playing without IndustrialCraft², don't want to cause too much confusion.
Tightened up the calculation methods on several items.
28th January 2012
Added the electric hoe, energy storage upgrade, overclocker upgrade, transformer upgrade, electric treetap, and toolbox.
22nd January 2012
There were a few cases of "cobble stone" as opposed to "cobblestone" in the code, fixed that up.
Added some placeholders and code in preperation for IndustrialCraft² 1.62+ and it's new items.
Added the cropnalyzer for now.
31th December 2011
Added an additional column to the results table, shows how much raw ore you'll need if you've a macerator handy. Only gives results on ores which will double your yeild when macerated.
Bronze is still bugging me, at least I think it's bronze .. Something about the nuclear reactor and/or chamber is causing incorrect copper and tin to return, might be the reactor plating, or something. Can't quite put my finger on it, despite going through manually several times.
I've noticed this calculator is getting a good amount of use, which is pretty nice to see. Thank you. :-)
Happy new year everyone.
24th December 2011
Tweaked bronze calculations so should be more accurate now. In theory, at least.
17th December 2011
Fixed the iron usage for making the generator.
Added EC-Meter.
10th December 2011
Updated recipes for solar panel and water mills.
Added bronze armour, nano armour, quantum bodyarmour, quantum helmet, reinforced glass, batpack, lappack, CFpack, CF sprayer, fuel can, composite armour, iron chestplate, leather tunic, electric jetpack, jetpack, luminator, EU detector cable, EU splitter cable, and most importantly, the lever.
Added iridium ore into the calculations, updating iridium plates .. Quantum armour is rather expensive now requiring 280 UU-Matter, which makes for a nice challenge.
Improved error handling; will warn you of invalid input, but will continue to calculate anything with a valid input.
Added an archive area for old news & updates.
6th December 2011
I think there's an issue with the iron count for nuclear reactors & chambers, needs further investigation.
IndustrialCraft² v1.337b is out .. I'll update the recipies at some stage.
I'll add the new items for BuildCraft 3 once it's officially released.
Keep meaning to add an error handler upon null or invalid input .. It's on the to-do list.
Found an issue? Got a question, comment or suggestion? Let me know via the IndustrialCraft² forums, I'm _Tim_.
Made by _Tim_, last updated on the 22nd of February, 2012